The “Crimson Cliffs”, created with Unreal Engine (from concept to render)
Environment DMP test with Unreal Engine
A study piece to get my hands on Blender and Unreal Engine. The foreground (grass and water) is rendered in Unreal Engine, while the mid to background are mattepainted and projected onto assets I roughly modelled in Blender. The assets are generally used for perspective guidance. The cliffs in the final shot are all mattepainted and projected in Nuke.
Although 90% of the time was technical trouble shooting, and 10% of it was really being artistically free (cons of self-learning...), I had fun combining 3D and 2D elements to finish this piece and learn on the go.
Sharing below is the breakdown:
Final compositing. Tools: PS, Unreal Engine, Nuke, Blender
Original concept painted in Photoshop
UE render first look
Final mattepainting and composite
Assets built in Blender